Particularly for streaming audio, file bitrate will generally be the most important factor in determining the smoothness and quality of an audio file played in Foundry. TouchVTT is a module that adds support for touch screens to Foundry in case your TV is touch sensitive (either natively, or by using an IR touch frame), so a mouse and keyboard are hardly ever necessary. This is an UNOFFICIAL, authorized, Fan-operated subreddit. Here is a small macro that I wrote, you could put it in a slot of your macro bar. While the Tile Select tool is active, you can lock, hide, or adjust the layer order of your tiles by right-clicking them, and you can set their size and rotation by double-clicking them. To allow this, the path for the image must be set using a special path type ending with * . Image hover also supports animated file types that Foundry allows. I basically just copied the Shrink/Enlarge macro from the Foundry Community Macros and modified it to fit your use case. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. The supported audio formats for Foundry are listed below, with the general advantages and disadvantages of using each. Please contact the moderators of this subreddit if you have any questions or concerns. Enter for a chance to win a Barnes & Noble Email Gift Card valued at $100! If you have Tokens which are not southward-facing in the original images it is recommended to rotate the token images to have the tokens face south. (dnd5e/pf2e). You can use the syntax `ATL.X` as the attribute key for the active effect. All rights reserved. This is probably the best bet but if you want a macro to enlarge or reduce a token size then check out this thread from about 2-3 weeks ago. To do so, right click the token you wish to change and on the image tab simply select a different image from the Alternate Actor Tokens selection menu. The module adds configuration options for up to two auras to the token configuration dialog, and additional auras can be added programmatically, with no limit. The following options are supported: Never Displayed - Resource bars will not be shown. This includes the actor's name, image, and more. Basic Vision - The standard, default vision mode appearance which does not alter a token's vision. Using this, the players have access to the macro bar and control buttons to easily control Foundry. Foundry VTT has support for a wide variety of ways to use audio assets. Your web browser has JavaScript disabled which is required in order to properly use the foundryvtt.com website. The Identity tab controls what actor data is associated with the token and what others can see of that identifying information. Auras are visual only, but should work in any system and can be used as a basis to build more advanced features on top of. Configure the level of visibility for the token's nameplate. Double right click on the token, and change the token size to 2. This tab is broken down into three sub-tabs which determine the appearance and reach of the token's light emission. The most common things are: If providing multiple varieties of the same base token, file naming conventions should allow all tokens to begin with the same file prefix. The following are important guidelines to consider when creating maps for use in Foundry VTT: Foundry VTT supports three key filetypes when it comes to video assets for use: .webm, .mp4, and .m4v are supported. Be advised Has Vision needs to be check in order for your players to see any scene that has the Token Vision option check in its configuration, regardless of any light sources or Global Illumination being set. (Or change the flair to Answered yourself). Sense All - Does not depend on line of sight and will reveal tokens through walls. If a token does not have Vision enabled, but a Scene has been configured to require Token Vision (required by default), users who only have access to that Token will receive a warning that they do not control any tokens with ability to see the scene. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are mods as outlined in others posts. Foundry Quick Tutorial: Use Token Wildcard to Easily Randomize Your NPCs! Once on the scene, a specific token's configuration can be changed from the default. When Controlled - The nameplate is displayed when the Token is currently controlled, Hovered by Owner - The nameplate is displayed when the token is hovered over by a User who owns the token's Actor, Hovered by Anyone - The nameplate is displayed when the token is hovered over by any User, Always for Owner - The nameplate is displayed at all times to any User who owns the token's Actor, Always for Everyone - The nameplate is displayed at all times to every User. To use the website you must agree to our Privacy Policy and Terms of Service. It is represented with a user icon ( ) on the left-hand side of the user interface. The Token displays the Actor's position, appearance, rotation, vision configuration, status effects, and more. As part of your purchase of Foundry Virtual Tabletop, you gain access to an incredible selection of free content packs which include game-ready battlemaps, monster tokens, epic audio, or pre-made adventures that you can jump into. PDFoundry (pronounced Pee-Dee-Foundry/pi di fandri) is a fully featured PDF viewer for FoundryVTT!PDFoundry supports a full suite of features for viewing PDFs right in Foundry VTT.TextEditor - Foundry Virtual Tabletop Developer API TextEditor TextEditor A collection of helper functions and utility methods related to the rich text editor Constructor new TextEditor Methods (static . This article specifically focuses on optimizing assets and the best practices for handling audio files. Hovered by Owner - Resource bars are displayed to any User that owns the token's Actor when they hover their cursor over the token. There is currently no file preview available, but this might change in the future. This can also include case sensitive options such as /your/path/here/Goblin* for all images that start with the word "Goblin," it can also include a selection list, for specified options using /your/path/here/{Goblin_1,Goblin_2}.png to choose only between the Goblin_1.png or Goblin_2.png when the actor is placed into a scene. Tom and I talk through his story as one of the most popular map. We relentlessly innovate using modern web technologies to provide a powerful framework for users with a best-in-class API for developers. Foundry VTT: Making Battlemaps with Tom Cartos 3,717 views Oct 14, 2021 I'm excited to build with the infamous Tom Cartos today! Reddit and its partners use cookies and similar technologies to provide you with a better experience. (Or change the flair to Answered yourself). Foundry Virtual Tabletop Copyright 2023, Foundry Gaming, LLC. Users can also place Pings on the canvas while this tool is selected. For example, tokens which are drawn to face South-East or South-West as this will look unintuitive when those tokens are combined with rotation in Foundry VTT. const sizes = [0.5, 1, 2] //Edit this to include the possible sizes to cycle through. Press question mark to learn the rest of the keyboard shortcuts. With the right modules and some creative thinking, we can also create a space where players can access a great deal of information in fun and exciting ways. Is there any fix? Please contact the moderators of this subreddit if you have any questions or concerns. Feel Tremor - allows the token to sense all other tokens at their elevation. I am a bot, and this action was performed automatically. Foundry Virtual Tabletop is the best way to play Dungeons & Dragons online, as well as any other tabletop RPG. This is useful mostly for nameless NPCs, such as commoners in a tavern of perhaps some goblins you have with different fighting stances or color schemes to make it more immersive for your player than all identical tokens, and saving you the trouble of changing it in every unique token's settings. Install on FoundryVTT v9 or higher The new token frames will be available at: modules/token-frames/token_frames. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight heralds. It is best to have a lossless source file (such as a WAV or FLAC track) which is then converted once to your desired format for Foundry to use. Compatible Foundry Versions: 0.6.5 - 0.7.8, Compatible Foundry Versions: 0.5.6 - 0.6.5, Automatic token indexing. Discussion about the virtual tabletop Foundry. 400x400(px) has become somewhat of an industry standard for token creation. So as the title says, when I throw a token down and adjust its size it will either stay that size til I unselect it or click on another copy of the token and then it will reset the size to one. Using higher bitrate samples than 192kbps will not provide a noticeable change in quality to most players. Do note that the coordinates cover a broader area than the actual map size, as there is a bit of padding around the edges to act as a "side table" area. The Has Vision option should be checked if you want to track this token's vision, even if such vision happens to be "0" (effectively blind). If the origin point of a ruler is a token you have control over you can press space to case the token to move to the end of the ruler. For further information, bug reports and help read the information provided at the project page. The resolution of Tokens created for use in Foundry is between 200px and 400px square for a medium or large sized creature. The units are not taken into account, so if vision is set to 60 and your world map is set to squares of 1 mile, your token would have 60 miles of vision. Then you can revert the transformation in the sheet. This module provides you with a customizable mold for your Tokens. A possible workaround, or issue, regarding the inability to manually change the token's rotation, lies with the default's configuration ability to "Assign" a token. A number higher than 1 results in a bigger image while a number below 1 makes it appear smaller. Quality percentage should be kept at 60-80% to reduce visual artefacts. Some of the most noteworthy highlights include . You can read more about them in the Ambient Sounds and Playlists articles in the knowledge base. But then there are others where I have to zoom in to the point I can only see maybe 2 squares away from the token to kinda be able to read the text. The same holds true for audio codecs like OGG. Foundry allows zoom up to 3x, so a token which has a resolution of 3 times the grid size of the battle-map will still demonstrate visible quality. There are two different kinds of token configuration windows. All rights reserved. Movement works a little differently in Foundry than it does in Roll20. This is where you can setup which resources to track for a token. Discussion about the virtual tabletop Foundry. Foundry Virtual Tabletop includes support for placing Tiles, which are individual pieces of artwork displayed above the background image of the scene to add decorations, props, or custom features to be interacted with or to change the aesthetics of the scene. It can differ from its actor name, and can be shown or not with various behaviours in the Show Nameplate drop down menu. This should be set to something such as: /your/path/here/* for all images in the folder or /your/path/here/*.png for all files of the .png format in the folder. This option should only be selected for unique actors, such as PCs and important unique NPCs. Size Does Matter is a Fifth Edition adventure optimised for three to six characters of 2nd level. To configure Wildcard Tokens, access the token configuration menu and on the appearance tab, tick the Randomize Wildcard Images toggle. Tokens support a variety of vision configuration options which which define how it can see a scene within the game world. You don't need to change the prototype token settings on the actor sheet and re-place the token, losing initiative/etc. You can also open the compendium and import individual macros if you want. This article has been updated to include details for Version 10, and may not be accurate to previous versions. Some codecs are better at exporting particular sounds, voices, or even genres of music. We hope these free . To configure a placed Token, right click on the Token to display the Token HUD and click the gear icon to open that Token's configuration sheet, or double right-click the token. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. what it says in the title. For Official Foundry support, join the Discord (link below). Allows token art to extend past the border hitbox and a few other features. I had to reload his token which meant re-rolling initiative etc. The setup follows the same rules as the vision fields. Create a second actor with increased size and applied damage boost, then wildshape them into it. Full of full of food, halflings, puns, and one hangry giant. (Or change the flair to Answered yourself). Ex: storage/tokens/goblin/red* will choose between any image that starts with 'red' in the goblin folder. By default, a resources tracked on the token is tracked independently from the parent actor, since the same actor could spawn multiple tokens, such as a horde of goblins which all have the same stat block but will take different amounts of damage in a combat. Foundry Virtual Tabletop is a one time purchase with no subscription fees or feature gating. You'll have to change the token image and sizes to what you want them to be in the below code. VTT Token Frames Most of these token frames were harvested from other opensource projects. Here's a macro to do it if you don't want to install and configure a module for a relatively simple change. You may also set it to use a limited set of images from a folder using the format folder/desc* where desc is a leading part of the image file name. This tool functions as a ruler allowing you to measure distances between two points. The path to the folder containing the images you wish to have the token draw from. Check out our "What's New in V10" feature overview and our release notes for everything you need to know. Generating image assets for Foundry carries with it some best practices which can help to optimize your content for distribution. I'd like to change the map grid size without scaling the tokens, or mass-change the tokens after changing the map grid size, but I can't find any method of doing either of these things. Let's take a look at some examples and see how it can be done. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Foundry is extremely friendly to map creators wishing to package their content for distribution. token.document.update ( { img: 'systems/dnd5e/tokens/beast/BrownBear.webp', width : 2, height: 2, scale: 1.5 }) I've then got another two macros which turn the two Wildshapers back into their original form, using their token file paths, and turning the dimensions and scales back to 1. This does not have an incidence on the appearance of the token, but it does set how far "above" the map the token is (such as with flying creatures of ledges) and that number appears above the token if it is different from 0. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! After placing a token that has the Randomize Wildcard Image option set, you can change the token from a convenient list of other tokens in that folder. Compatible Foundry Versions: 0.8.6 - 0.8.6, Compatible Foundry Versions: 0.6.0 - 0.7.8, Compatible Foundry Versions: 0.6.0 - 0.7.7, Compatible Foundry Versions: 0.6.0 - 0.6.6, Modifies snapping logic so that tokens with whitespace around them snap to the correct locations on the grid, Modifies the border hitbox so that it properly matches what is expected of the token instead of being a giant rectangle, Allows for more advanced positioning of token art including a configuration tool. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! A Prototype Token stores the configuration of a Token for a particular Actor before that Token has been placed onto the game canvas. Select all the tokens first, then use the macro. Start with our new user tutorials, get help setting up a self-hosted server, learn how to optimize your content, and much more! The window to do so can either be opened by double right-clicking the token itself, or clicking the cogwheel in the token HUD. Variable Bit Rate (VBR) files rendered in h264 are usually the most performant while keeping quality high. They tie the token data to the actor sheet. Is there any fix? Discussion about the virtual tabletop Foundry. Or create a macro, which is probably far easier - even if i do not know the command from the top of my hat. What is a foundry without its molds? The recommendations change slightly whether you're creating Tokens, Tiles, or Maps for Scenes. This should generally be the creature name, major variations, then minor variation. As a side note, you can edit the token settings by right clicking on the token and going into its settings to change the size. I am a bot, and this action was performed automatically. Our annual "Year in Review" article shares an overview of how the product, team, and community have evolved since this time last year. Please contact the moderators of this subreddit if you have any questions or concerns. Unless making portrait-style or "pog" style tokens, overhead tokens should be provided in a format that supports transparency (webp or png), should be square in pixel dimensions, and facing directly south. Light sources within range are amplified in their brightness, and areas within darkness are visibly raised. The Token Action Hud provides quick access to the following options: To interact with Tokens programmatically, consider using the following API concepts: Additionally, the wildcard system for token images utilizes the minimatch library. A module built on top of the Foundry Virtual Tabletop API that allows users to hover over actor tokens and see the character art. The prototype defines the default setup that a newly created Token starts with. Always for Everyone - Resource bars are displayed at all times, and visible to all Users. On creation each Token will fit snuggly into the pattern of your mold. Foundry enables us to build beautiful and fully interactive scenes which can provide players a 'home base' scene to start from. If you are going to render the video in constrained or constant bitrate instead, consider a dual pass from a codec like libx264 at 2-5Mb/s. However, larger file sizes can be mitigated by users of Foundry through use of integrated support for S3, use of the preload feature, or if host and clients all have sufficient data transfer rates. By default, a token which has Vision Enabled can only see based on existing light sources and will not be able to detect the presence of any other tokens which are not already illuminated in some way. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. You can click and drag anywhere on the canvas and a ruler showing the distance from that point to your cursor's current location will be drawn, and indicates the total distance in map grid units. Create an account to follow your favorite communities and start taking part in conversations. The distance in this section is set using the scale you specified for the scene and not in a number of squares. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. Please confirm your understanding and acceptance of these policies to proceed. The Assign Token button, only visible in the default token window, lets you set a selected tokens specific token configuration become the default. Afterward, please come back and post the solution here for posterity! If we go to the compendium tab and right click on 'TokenMagic Portfolio' and hit 'Import All Content' they'll all be placed in our Macro Directory which we can access by clicking on the folder next to our macro bar. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. The Update Token button is essentially a save settings button, which updates the tokens settings. This includes information on naming, organizing and formatting assets for use in Foundry VTT. Foundry VTT uses a firm assumption that token artwork is facing "south" in its natural orientation. WebP uses a more complex algorithm for compression which requires more work for the client CPU. Tokens which have an elevation greater than the scene's height are presumed to be floating or flying and will not appear on this token's vision. Foundry VTT - Module Review - Active Token Effects 999 views Jan 29, 2022 In this video I give my review of the module - Active Token Effects .more .more 18 Dislike Share The Stunty DM. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! Base Foundry calculates token (and other object) visibility by considering 9 points arranged around the token: the center point plus 8 points spaced out in a rectangular shape. This is an UNOFFICIAL, authorized, Fan-operated subreddit. Afterward, please come back and post the solution here for posterity! Choice of audio format is also an important consideration since compression style can affect the quality of the audio in major or minor ways. You have submitted a post without a flair. Please check the github page for more details on how to use the module, including example gifs and descriptions of what each setting is used for. Monochromatic - Regardless of light source, this token will not be able to see colors. In order to understand how Vision and Detection Modes affect what a Token can see, it is important to first understand what the settings on the Vision tab of the Token Configuration mean. (Or change the flair to Answered yourself). The scale slider only changes the image scale without changing the actual space taken by the token unit. In the Properties window that opens, navigate to the Details tab. Plus I don't want it randomly select images. When I change it the grid size to 70 pixels, the tokens all scale up as well, and are suddenly overlapping eachother very badly. Any ideas on how I can achieve this easily on the fly? For transparent video assets, such as animated tiles or tokens, .webm will generally provide the best experience as it is high quality with a small file size. Generally this trade-off is worth it, to reduce network transit in favor of more utilization of the client PC. Vision Modes control the appearance of of a token's vision, while Detection Modes determine the mechanics of what a token can see. JPEG files are great for large images as they generally have a small file size, but this comes at the cost of heavy, lossy compression methods that create visual artifacts, making images appear grainy. Generally speaking, webm is recommended for non-transparent map scenes and transparent tiles or tokens. The vision fields determine how far a token can see (as bright or dim light) in the absence of a light source. Prototype Tokens allow you to configure a 'preset' for that Actor's tokens which will be used whenever a new token is placed. Core Features We have over 200 tabletop role-playing game systems which are actively supported. Using JPEG for scene backgrounds is generally better than PNGs in terms of file size, but the compression will severely impact the clarity of the image. Tremorsense - A visual effect similar to a radar sweep, which pulses and visually obscures the scene's background but preserves details such as fog exploration and wall placement. Controlling Tokens There's a macro in the Foundry Community Macros compendium (you can install it as a module) for Enlarge/Reduce that will work well for this. What choices will the party make within the halls of Raventree Estate? There are two different kinds of token configuration windows. There is currently no support for the overlap of dim vision and dim light to result in bright vision as with Darkvision in the D&D 5e system. The current best-in-class image file format for Foundry VTT usage is WebP, which achieves the best quality-to-size ratio of any image format with lower file-sizes than JPEG with comparable quality and support for transparency. The width and height values specified here are set to a number of grid squares (or hexes) and determine how much space the token takes on the field. PNG is recommended for smaller images (with or without transparency) where the file size remains more manageable. As such, if you set the scene to be 1 square = 5 ft., you wouldn't enter 12 (squares) to have 60 ft. of vision or light, but instead simply put 60. The detection modes tab controls what a Token should be able to detect in a Scene. The settings here are identical to those found in the ambient lighting tools, please refer to Lighting for an in-depth explanation of the various options available. Create an account to follow your favorite communities and start taking part in conversations. An Add-on Module for Foundry Virtual Tabletop Author: Geekswordsman Project Source: Project URL Version 10 Last Updated 5 months, 2 weeks ago Adds options to customize the token creation workflow, as well as auras and a quick attribute checker when hovering over a token. For more on audio assets, see the associated section below.