Plus, custard damage is a hilarious concept. The Wild Beyond The Witchlight | Everything You Need To Know | D&D Todd Kenreck 36.2K subscribers Subscribe 52K views 1 year ago A wickedly whimsical adventure for the world's greatest. These can be easily overlooked, but once players get in the right mindset they will begin to think differently about how to approach encounters. %PDF-1.6 % If players are uncomfortable roleplaying or have trouble thinking on their feet, they can easily become discouraged by the mechanics of this encounter. One encounter is the Awakened Trees at Telemy Hill, the second is Big Barkless in Downfall. The Wild Beyond the Witchlight. 0 While I can appreciate this Zelda-esque dungeon puzzle, it doesnt really work in D&D and just seems like a waste of time that will frustrate the party. The Big Barkless encounter, however, is an easy trap to fall into and can easily wipe out a 2nd-level party. I had a chance to pepper The Wild Beyond the Witchlight project lead Chris Perkins with questions ahead of launch, and it seems that this book's setting - known as the Feywild - is stranger than anything we've seen from D&D so far. That said, Ive never had a good experience following a pre-written adventure. The Witchlight Carnival has come to town! To get more targeted content, please make full-text search by clicking. When entering the carnival, players dont really know that they are looking for a portal to the Feywild. Even if your table loves roleplaying, exploration, and puzzles, I would still want to be upfront with them and let them know that this adventure actively looks down on combat in most circumstances. With each pass ing cient forest, they might find a fairy ring or a wanted day, Gra nny Nightshade's presence eats pos te r (see "Features of Thither") or have a random away at the forest's trees and taints its e ncounte r (see "Arrival in Thithe r ~). The swamp is home to a band of rabbitkin bandits, dangerous bog creatures, and pompous Bullywogs. document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. If you used the "Lost Things" adventure hook, check the Story Tracker to see if Skabatha Nightshade FEATURES OF THITHER has anything the cha racters want to reclaim. This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendium and access options from the book in the searchable listings, encounter builder, character builder, and digital character sheet. Thats not a bug, its a feature. At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. Digital items are not returnable or refundable. Heres how it works. If she is killed before this information can be gathered, the party may be at a loss for what to do next. Additional accessible formats for this information are available upon request. This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). Or maybe they received a token from a non-player character (NPC). That approach helps give Prismeer - and the Feywild, by extension - a unique edge. To learn more or opt-out, read our Cookie Policy. The Bullywog King then asks the party to join his ranks. Indeed, its a place where the characters "can learn the true story behind Zybilna, the archfey of Prismeer, and decide whether or not to help her. Just add The Wild Beyond the Witchlight of Taruut to My Favorites. The players are directed to a group of bandits by Jingle Jangle who will be able to provide them information about Downfall, the location of the first hag sister, Bavlorna. I like the city and the fetch quests that are eventually required to take place (as long as the players want to parley with Bavlorna) but I think that the agenda of the Bullywogs is forced too heavily from the minute players arrive at the city. First look at new wave of Warhammer 40k Horus Heresy marines, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Unreadable MTG cards in draft packs a mistake, Wizards says, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on. "One of the challenges of creating a Feywild adventure is making it feel different from wondrous places in the natural world. Each card notes the NPC name, where they appear in the book, and then gives a few hundred words about their motivations and how to perform them at the table. On a roll of 3 or highe r, the fa iry ring is uncorrupted; o the rwise, it is corrupted. Also, with the exception of the Unicorn Carousel in Chapter 1, the players are never told who has the items the party is looking for. This chapter does a good job of describing the ideal path for the characters to follow, as well as providing interesting random encounters to make traveling the magical swamps more whimsical. I would say it is one of the best adventures to steal the interesting parts from. If both groups are made to realize that their interests align, they will help the players assault the hags lair together. Player Options in The Wild Beyond the Witchlight | D&D 22,224 views Sep 15, 2021 950 Dislike Share Dungeons & Dragons 364K subscribers Once every eight years, the fantastic Witchlight. The chapter starts off with the players landing in Hither, where they are given a lay of the land and can see a hot air balloon crash in the distance. If players decide to strike out without following the provided adventure hook, there is still ample opportunity to integrate the preplanned encounters of the module, or you could simply skip them. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. But theres a lot more of it here in this adventure, and for first-time or rusty DMs this kind of hand-holding is a blessing. And thats OK. If the players didnt happen upon the unicorn horn (which is extremely likely, considering the random places it could be) they may be confused as to how to actually resolve the issue in front of them. But theres more to this magical extravaganza than meets the eye! Party 1 are all (borderline) murder hobos who I fully expect to kick down her door and start blasting. The party will encounter rabbit thieves, posh frogmen, and plenty of rhymes, riddles, and secrets. Finally, for parties that fail their rolls or for parties that simply fail to grok the pacifist solution to a given puzzle Wizards occasionally notes an explicit way to lend a helping hand. It sounds trivial, I know. View Text Version Category : 54 Follow 87 Embed Share Upload Related publications The Wild Beyond the Witchlight THE WILD BEYOtlD THE WITCHLIGHT. the rings as she could find , making them da ngerous to visitors. By continuing to use our site, you consent to our use of cookies. The Wild Beyond the Witchlight: C9277 : The Wild Beyond the Witchlight (Limited Edition) n/a : The Wild Beyond the Witchlight (Platinum Edition) n/a : The Wild Beyond the Witchlight (Silver Edition) C9278 : Candlekeep Mysteries: C9279 : Candlekeep Mysteries (Limited Edition) D0867 : Critical Role: Call of the Netherdeep: D0996 : Journeys . The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. Between the list of carnival attractions, NPC descriptions, interactions with said NPCs, and timed events, this chapter becomes quite the jumble. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. Please enable JavaScript to get the best experience from this site. Without knowing Bavlornas weakness, there is absolutely no way a party of level 2s could take on the CR 7 Bavlorna. Youll be able to play as a Fairy, which will let you cast faerie fire spells and squeeze through one-inch spaces if they follow the Unearthed Arcana rules. Or in ways that are trickier for the DM to proactively head off? While you can always railroad the party into finding Squirt, theres a good chance it wont happen organically. "The environment reacts to emotion, and creatures can use that to shape the environment around them. Both characters appeared in the 1980s Dungeons and Dragons animated TV series, and were often produced as action figures, miniatures, and other toys. While hints are dropped here and there throughout the story, talking with Lamorna will make sure the party has tangible information about what awaits them at the Palace of Hearts Desire. That doesnt mean that its designed for children, or that its necessarily easy in any way. Billed as an adventure book that will flesh out the Feywild for contemporary D&D, it looks like a bumper crop of content is on the way: an adventure that will take you through a new domain, two new player races, additional player backgrounds, GM resources to help you run a whimsical adventure, and even alterations to allow you to run all of its encounters as non-combat variants. The party is approached by a down-on-her-luck elf and her giant Dandelion friend. Even then, going about the task in this way can upset the Queen and cause her to scold the party rather than reward them. The swamp of Hither is as delightfully wacky as you could expect a location in the Feywild to be. Sheet creator documentation is available. Please enter a valid email and try again. Here they meet a member of a band of adventurers that are committed to helping save the realm of Prismeer. "Prismeer has several big locations that serve as set pieces for the story, the mountaintop theater of Motherhorn among them. Rather it is about investigation, puzzle solving, and diplomacy in order to succeed. You can stay in Barovia forever, if thats your thing. If the players dont know what to do next, an NPC literally takes them to the place and tells them exactly what to do. The potions a re not labeled, but Mister Witch knows which is which. By choosing I Accept, you consent to our use of cookies and other tracking technologies. The main villains of the story dont have a negative predisposition towards the party. There are very few events or encounters that need to happen in this module. A wickedly whimsical adventure for Dungeons & Dragons the worlds greatest roleplaying game. Treasure. A lot has been said about how players can avoid combat in favor of more peaceful solutions, and we've been promised that "roleplaying opportunities abound" in the Palace. Interestingly enough, this adventure comes with modularized character advancement. Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8. The recommended path of this chapter is as follows: The interesting thing about Bavlorna is that she isnt hostile to the party. Again, this chapter provides a recommended path, some random encounters, and a conclusion at the lair of the last hag sister. The Wild Beyond the Witchlight clearly wants its DMs to succeed, and that means giving them the tools and the permission to help their players achieve their goals. Taking it beyond the 10th level would have left a lot of player abilities unused. If the players didnt make the deal with Bavlorna to steal the painting from her sister in Thither, there isnt a whole lot of direction for the players to make that move. Yes, every role-playing campaign has a pacifist option if your game master allows for it. of Thithe r. They could be searching for their lost who knows important information about Zybilna's things or questing for a mea ns to overthrow the fall and explains the importance of findin g the horn Hourglass Coven. Each of the plot hooks is referenced throughout the adventure. As game designer Ari Levitch describes, these isolated locations mirror the Domains of Dread explored earlier this year in Van Richtens Guide to Ravenloft. This chapter does a great job tying off threads of the story that have been left open until now and pays off mysteries that have been hinted at throughout the adventure. With the information the unicorn has provided and help from Will, the party makes their way to Loomlurch, Skabathas hideout, where they are pushed to rescue the Skabathas captives. The players are also introduced to the secondary villains, the League of Malevolence, during this chapter. Wizards of the Coast have confirmed the half-armoured, muscular, and vehemently evil human Fighter Warduke will make an appearance, alongside his villainous Sorcerer friend Kelek. document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. The Story Tracker is an amazing concept and one that will be very helpful in a campaign with as many moving pieces as this one. The book was released on September 21st, 2021, is 256 pages long, and takes players from levels 1 to 8. Instead, the book centres on a new domain within the Feywild, called Prismeer, which lead writer Chris Perkins says has been designed as an archetypal Feywild domain. Expect to see typical Fey creatures popping up, such as Satyrs, Pixies, Sprites, and those who dont naturally belong in the Feywild but have jostled their way in, or become lost within its time-bending, space-morphing environment. The module takes an open-world, sandbox-style approach to its design. When the party arrives at brigganocks lair, they quickly realize that this group doesnt support the hags agenda either. The chapter also provides offers a number of random encounters to provide challenges when needed, just like the Hither chapter. They can also deal with Skabatha, whether that means killing her or bargaining for the items/knowledge they seek. Try the Dream Pastries, theyre delicious. Split into three kingdoms called Hither, Thither, and Yon, it's a bizarre place where time moves differently and nothing is as it seems. This didnt make it into The Wild Beyond the Witchlight but is available for purchase on DMs Guild here: Domains of Delight. The Wild Beyond the Witchlight is a unique adventure for 5th Edition D&D, designed to take players through levels 1 - 8. of conjuration magic whe n scrutinized with a detect magic spell. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. I'm just wondering what everyone is thinking about the upcoming book Wild beyond the Witchlight. The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. You can publish your book online for free in a few minutes. With the help of the party, he manages to escape. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. In terms of stats, a fairy player adds +2 to one stat and +1 to another. At the end of the chapter, they have thrown in a catch-all. Once the party finds the portal to the Feywild hidden in the Witchlight Carnival, they arrive in Hither, a dank swamp filled with all sorts of mischief and mystery. The meeting with Will and the Getaway Gang provides a great reason to explore Skabathas Lair with deception and stealth rather than brute force. This event is meant to set players on the outlined path where they meet NPCs and experience events in the order they were meant to occur. Escaping capture isnt particularly difficult but it can end up feeling like a railroad to players that want more autonomy. I found this to be quite a strange choice and would personally run a combat encounter if the players guess wrong, rather than locking away a huge chunk of the map. =A2 e>#@s You want straightforward direction for what to do and where to go. She wears black garb because shes mourning - for herself, mostly. The other party definitely aren't murder hobos fortunately. A bargain they struck with Bavlorna Blightstraw in , Thithe r is ruled by Skabatha Nightshade, also chapter 2 might also require the c haracte rs to pay known as Granny Nightshade. hb``` cc`ax wuX1A`%jek0~< -ra1[$. The Wild Beyond the Witchlight, the newest campaign for Dungeons & Dragons, was designed from the ground up with the option for a pacifist playthrough. This realm is ruled over by Endelyn Moongrave, a wicked witch that can gaze into the future and is obsessed with grim theatrical plays. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. But much like that hidden plane of unrestrained potent magic, there's a lot to dig into under the covers of this upcoming book. 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. Discover the best professional documents and content resources in AnyFlip Document Base. DM Difficulty: Medium The party arrives in Downfall where they become involved in the sinister plots of noble Bullywogs. This site works best with JavaScript enabled. The first official Dungeons & Dragons adventure set in the, New ways to face encounters, including non combat options to allow players to think and roleplay their way through the adventure, Easy to drop adventure into any campaign you have running on D&D Beyond, Includes a map of the Witchlight Carnival and. I love that the characters are encouraged to sit down with Skabatha in order to reach a mutually beneficial agreement. Even if it comes to blows, there is usually a way to outsmart or find the weak point of an opponent. To get more targeted content, please make full-text search by clicking. Theyll be joined by their buddy-turned-mortal-enemy, Strongheart. Not too long now. It contains a half-page worksheet for the very necessary pre-game session zero that youll need to have before you kick things off. Many of the situations have a solution other than violence. Discover the best professional documents and content resources in AnyFlip Document Base. Ads . The borderline-steampunk goblins running Endelyn's orrery epitomise this. The Wild Beyond the Witchlight A wickedly whimsical adventure for Dungeons & Dragons the world's greatest roleplaying game $29.99 Add to Cart Read More Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8 Most recently, I was looking at the official listing and some of the selling points struck me as. [Warning: What follows contains light spoilers for The Wild Beyond the Witchlight. The new player options that are introduced are: Providing two different fleshed-out plot hooks allows for the players to feel more tied into the story. To get more targeted content, please make full-text search by clicking. That said, I think that this adventure is particularly table dependent. They can fight their way through the adventure as well, but the odds wont always be in their favor.. Discover the best professional documents and content resources in AnyFlip Document Base. Tipping players headfirst into a parallel dimension with shades of Alice in Wonderland, 'odd' is the order of the day. In doing so, we hope to teach players something unique about the Feywild while still making a place they care to explore. Related: D&D's Wild Beyond the Witchlight Premium Dice Set Revealed. ", The Palace of Heart's Desire is the culmination of that effort. Perkins points out that it's like a distortion of the oh-so Gothic Castle Ravenloft from Curse of Strahd Revamped. The layout of Hither is open-ended and purposefully ambiguous. In the world of video gaming, pacifist runs can take multiple years and hundreds of hours to accomplish.