Option 2 +5, made of crystals and be worn by a druid. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 2 +2 enhancement bonus to charisma. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Option 2 These glasses are made of very thick crystal. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. (Shows as a flail, even if choosing a club. Greater rods can be used with spells of 9th level or lower. Some quests are time-limited and some can only be completed with certain companions. Unsure if this will come out as a club or not.). Effects dont stack. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. Under its effect, all your fire spells deal additional 2d6 unholy damage. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. You can simply drag & drop the archive to the box in UMM. It is set in the Worldwound and deal with the armies of Deskari. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. It would also make it easier to exchange one for the other using ToyBox if necessary. Option 1 Bugged. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 2 +6 enhancement bonus to charisma and intelligence. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. This is a great guide. 20 units per day. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Such mark can only be on 1 target at a time. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. 8 Likes Taggie September 26, 2021, 9:04pm 2 This effect stacks up to 3 times and persists for 1d4 rounds. If demon already summoned, heals for 1d8+5 and +1. This effect stacks up to 3 times and persists for 1d4 rounds. ), Bardiche/Sling Staff/Trident (Same effects across all three weapons). Let's check it out. The creature is staggered and loses 1 hit point each round. Has same description as the original relic item, no idea what it does if anything. Inside, interact with the statue, which will make Kyado very nervous. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Manually download the mod archive (.zip), and install it through UMM. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 2 +2 enhancement bonus to charisma. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. No more wasting time on relic projects hoping you will get some useful item in the end! This item will only be visible to you, admins, and anyone marked as a creator. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. You have total concealment against the outsider under this effect. Option 2 +3, +2 morale bonus to dexterity. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. I couldnt find the source for this relic, if you know then please let me know. You also get a +1 insight bonus to AC against outsider creatures. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? The pedigree of Wrath of the Righteous is big as. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. You are set! Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. You also get a +1 insight bonus to AC against outsider creatures. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 1 +6 enhancement bonus to charisma and intelligence. Also has an option to disable au If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. 20d6 damage on first sneak attack per enemy anyone?). Your email address will not be published. Option 1 +2, this shortspear absorbs water from the target on each hit. Thats all we are sharing today in Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Todeshund, Your email address will not be published. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. 2 Item Locations. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. A successful saving throw negates the blindness and halves the damage. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. This web also deals 1d6+3 bludgeoning damage each round. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. This shield also deals additional 2d8 points of holy damage to undead creatures. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. I honestly can't think of a single good bastard sword in Wrath. Each hit any of these weapons deals additional 3d6 unholy damage. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +6 enhancement bonus to charisma and intelligence. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Is it possible to add the names of the completed items to the list? Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 2 +2 enhancement bonus to strength. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1- +3, grants ferocity as per the universal monster rule. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023). Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. It is unusual to find so much cheer in a person with such a dark past. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. They also gain a +10 competence bonus on lore (nature)skill checks. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Required fields are marked *. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Lets check it out. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. The modified spell also becomes maximized as though using the maximize spell feat. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). "The realm of Sarkoris was destroyed when Areelu Vorlesh, a. The affected creature suffers 1d4 unholy damage for each scorch. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. 20d6 damage on first sneak attack per enemy anyone?). Want to. Option 1- +3, grants ferocity as per the universal monster rule. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 2 These glasses are made of very thick crystal. I will try to update this later. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Greater rods can be used with spells of 9th level or lower. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. This weapon also has an 18-20 critical threat range. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Core Of The Riddle Solution [], ContentsIvory Sanctum Buttons Puzzle SolutionsMinotaur: The Buttons & ClueMain Chamber: Buttons and ClueNorthern Exit Ivory Sanctum Buttons Puzzle Solutions Minotaur: The Buttons & Clue You have to first slay the [], Obscure details of exactly how certain feats work or function when using multiple characters. 20 or more HD. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 2 +2 enhancement bonus to charisma. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Pathfinder: Wrath of the Righteous - Commander Pack. Option 2 +2, this weapon glows with an invisible flame. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. If you are hit, this bonus resets. Pathfinder: Wrath of the Righteous - The Last Sarkorians. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Its sometimes hard for me to connect relics I have created back to the original item on your list. (Shows as a flail, even if choosing a club. 20 units per day. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. How to get ALL Storyteller Relics for some of the BEST Items in the game!