Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Fixed a graphical glitch in deep cave on IF2R. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Reorganized Olivia and Sophia's marriage dialogue. Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). Fixed an issue where Lance was missing movie theater dialogue if married to the player. All rights reserved. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. around once conditions have been met. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Heavily reduced the amount of expressions players showcase during events. It wont be easy. Bug Meat(100) In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. Redesigned the dirt crop field configurations for IF2R. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Apples no longer loves "Golden Ocean Flower". Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Added a configuration to IF2R called 'Farm-LightDebris'. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Fixed an error where the backwoods signpost didn't give the player directions. Decreased the amount of void essence dropped from defeated corrupted monsters. It's not like I'm going to be adding an extra NPC that you can marry. Added "minor" adjustments to the backwoods map. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts. Added mist effects for Immersive Farm 2 Remastered. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Decreased Rusty Blade sale price (1000g > 500g). Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. This translates to summer 17th year 3. Players may now use Vortex to install SVE. Edited dialogue patterns and the wording of many events for SDV vanilla characters. Needs this for the Character Lance to be in your game. Log in to view your list of favourite games. Removed pre-placed sprinkler tiles in ???. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Fixed several map glitches in the year 2 variant Halloween maze. Stardew Valley Expanded is an impressive mod. This fixes many aspects of SVE, and is better for the long run. Marlon has received a new event, taking place at the railroad when raining. Remodeled Susan's house and Emerald Farm. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. 1 / 20. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". Increased forage spawns in the highlands ruins area during summer and fall. Fixed an issue where players could gift the galdoran gem. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Fixed a couple typos in location messages. Fiddlehead ferns no longer spawn outside the secret woods. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Fixed an issue where forage in the secret woods could spawn out of bounds. Upload your farm map (upload.farm) Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. This insures players can see these events and they don't trigger later in the day. Sophia now shows more affection to players in her 10 heart event. Revamped ??? Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Added six new events (five for Andy and one secret event)! Added "Lower Profit Margins" as a configurable addition (default = false). Added compatibility patches for several other mods. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. instead of letter titles. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. 10-16-2020: Shearwater bridge is no longer locked off. This adds flawless compatibility with other mods that also add custom fish. I need a local angler to help reduce their numbers. Slightly adjusted building positions on SVE tilesheets. ago. Migrated shop data from TMX > Shop Tile Framework. Fixed an issue on GF where grass tiles near the south tree line couldn't be tilled. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). The smaller desert configuration had incorrect tilesheet orders. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Added fireflies to Grenville Falls, Sprite Spring, and Junimo Woods. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Players can now gift and talk to Claire and Martin in the cinema. There was an issue where players couldn't equip certain "things" after a certain "action". Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Added 6 new seasonal decorations, sold at respective decoration vendors. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Some events are random encounters or contain big secrets. Becomes visitable once certain conditions are met. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Hey! Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. Fixed an issue where Gunther gave players the rusty key instead of Marlon. Added two new characters: Morgan and ???. It won't be easy. Cash in the Omni geodes to finish the museum and skip the statue. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Added multiple different dialogues for them that depend on player progression. Ingredients | Stardew Valley Expanded Egg Hunt Map Removed Grampleton Fields from the downloads. It must be spring or summer. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. before updating. Fixed an issue where some of the new crop tilesheets weren't correctly centered. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue where players couldn't dig up artifacts at the old community garden. Fixed an issue where out of season forage would hang around the beginning of the new season. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). He's unlocked after players donate 60 artifacts. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Grampleton Fields has been removed and added to an optional download. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. She will now do activities inside of her shed and attend to her crop field. Visit Fandom's Community Central! Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. Added a fishing spot at the Crimson Badlands. Several "secret maps" are now locked off until players meet certain conditions. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Changed the timeframe where Robin offers to build ??? Fixed some typos in the locational dialogue. Doesn't reflect if already obtained. Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. Redesigned the south west portion of Grandpa's Farm. Fixed an issue where mist didn't display on stormy days. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Added Miscellaneous dialogues and schedules to vanilla NPCs. Revamped Sophia's schedules and events to be compatible with the new world changes. Added CJB warps for Grandpa's Farm. I'm looking into making it compatible. Balances resource intake and makes the farmland more manageable. NPCs will now naturally trickle out instead of all leaving at the same time. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Removed a cherry blossom tree and grave stones from ???. Changed Andy's 8 heart event pacing, dialogue, and location. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. Nerfed the Rapier's maximum damage and critical rate. Others will arrive on random days between years 1 and 4. This shard glows with an otherworldly blue light. I want to experiment with tropical cooking, but it's hard to find any ingredients. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. This has no effect if players already have it installed. Adjusted Susan's schedule. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. -Gunther. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. Reduced ore spawns in the Highlands Cavern by about 15%. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". This adds context for the players unaware of the 'Rusty Key' change in SVE. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. Improved animations and pacing in many events. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. We currently have 1,574 articles about the country-life RPG developed by ConcernedApe. on GF with the sandbox configuration. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. SVE tilesheets can now be targeted by other modders wishing to edit them. Migrated crop phase patches and vanilla map loads to Content Patcher. Over 300 locational messages have been rewritten. A, There's an old mine shaft in the mountains north of town. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Added 4 new food recipes. Decreased ore spawns in the Highlands Cavern. Added snow onto debris (logs, stumps, twigs, rocks). Further balanced Gunther's reward to players after donating 60 artifacts to the museum. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Gunther gives players a different award. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Poor Leo. Fixed a crash that'd occur if players tried using their watering can at the caldera. Due to the delay of the 1.5 release of Stardew Valley for mobile users, the most recent working version for mobile is 1.11.6. Default setting is "true". Added cosplay portraits and sprites for Scarlett. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Clint's schedule has been changed. Changed the earthquake message on summer year 1 day 3 to an explosion. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. The SBV header image has also been edited to reflect this. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Removed "(What should I say?)" Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Recipes. Removed all Octopath Traveler music from SVE to avoid copyright claims. This is a configurable addition. Fixed an issue where Olivia gave the player wine when dehydrated. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. When it saw you, it fled toward town. no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Increased forage spawns at the western part of the Cindersap Forest by 25%. SVE's first NPC farmer! Fixed a clipping issue with Kent's schedule in Pelican Town. Added an NPC guide to the optional download. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). -M. Rasmodius. Fixed some inconsistencies in Lance's dialogue. Added a new monster to the Crimson Badlands. Fixed miscellaneous glitched tiles and strings in several maps. Added "Harder Building Construction" as a configurable addition (default = false). Added a new cat statue sold at the Calico Desert Club. Increased puppyfish spawn rate (5% > 15%). Added Scarlett as a non-social NPC. if players took the Joja route. Fixed a bug where players couldn't gift Marlon at the Winter Star festival. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! Changed Krobus' intro event dialogue if the sewers are unlocked before year 2. Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Stardew Valley Expanded by FlashShifter. Fixed a bug where players couldn't purchase the ??? Hard bundles configuration didn't properly display the new money amounts for the vault bundle. Hey there, I'm looking for a big wad o' bug guts. The SVE world map now has accurate and precise NPC/player tracking in custom locations! Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Rebalanced prices and many items now have functional stock limits. Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Farm computers will now detect crops planted at the old community garden and grandpa's shed. Stardew Valley Expanded Wiki is a FANDOM Games Community. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Changed a "certain note" in Sophia's house to be more "rated PG". 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Replaced several display images on the mod page. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. Some assets in this file belong to other authors. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Players won't be placed in the path of the signpost. Changed how vanilla locations are loaded through TMX Loader. Slightly nerfed the price of clownfish and starfish. Fixed an issue where players couldnt fish on IF2R. She will now visit the Ginger Island Resort if married to the player. Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. This tree was preventing vision of the log and entrance to the secret woods, confusing players. -Abigail, Maru, and Vincent got stuck during the egg hunt. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. They're now much easier to find. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Grampleton Fields is the largest map to date and is farmable (optional). Lewis has received a new event, taking place at the mountain during spring, sunny weather. One such issues was NPCs allowing the player easy victory in year 2+. Further adjusted the IF2R quarry spawn rates to be more balanced. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. It seems that the mine elevator is still functional. Changed the Wizard's arctic shard dialogue if married to the player. Fixed several Community Day formatting typos. Extended a secret area on Grandpa's Farm. - Some bushes in town were removed. Added two new warps at ??? Fixed an issue where farmhands would crash due to waterfall effect code. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Leah's schedule on Sundays has been changed. !!!NOTICE!!! Fixed several typos in events and locational messages. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Added 2 new consumables (sold at Harvey's clinic). Player responses are now direct and reduced in size to match vanilla questions. Added a quick event for Lewis outlining Community Day. Added a small event that is triggered immediately when the player enters the Lost Woods map. Come back! Added new portraits and sprites for the Wizard. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Redesigned the summit entrance. Fixed an issue where outdated code patched an incomplete road at town east. Added island warps to SVE CJB warps. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. 's house when patched. The table below indicates maximum timeframes. 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end). Claire will return home a little earlier from working at the theater when married to the player. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. I need 100 pieces of bone for my studies. Replaced all SVE showcase images - they now show vanilla colors. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). Fulfilling a quest for an ex-spouse does not grant any. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Fixed a small error with Olivia's flower dance sprites. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Overhauled the mountain minecart configuration. -Robin. Rasmodius has received a new event, taking place in his tower. Added tile data to Willy's barrel, allowing players to complete his quest. Publishers. 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Fixed a question fork bug in a Morris event. Who knows what it's for. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. This page was last modified on 16 February 2021, at 17:02. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Added small graphical changes to a couple SVE monsters. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. Moved the Immersive Farm 2 Remastered download to the "optional" section. Fruit from the bats no longer spawn in the farm cave walls. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Please consider supporting me on Patreaon! Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. There's good money for anyone willing to slay 50 of them. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. I seek an extremely rare and powerful goop, known as 'ectoplasm'. Changed Shearwater Bridge dimensions (80x40 > 60x40). Added kittyfish information on the SVE Nexus descriptions page. Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section. A rose that reminds you of the valley. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). and Victor is the sweetest ever. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. Nerfed Radioactive Bass fish pond produce. ??? Players can get detailed information on all configurations. Changed several egg locations for the egg festival. Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Fixed an issue where many tiles at Grampleton Fields weren't tillable. Made several changes to SVE fish pond data. Added compatibility for the Looking For Love mod. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Her mod requirement has been removed. Fixed the ambient sound effects in Morris' event when it was raining. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed a bug where players couldnt obtain secret note 25. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard.